Try this at your next student event or meeting.
Setting.
This indoor or outdoor game needs a level area. Groups ranging from fifteen to about sixty may play.
How to Play.
Participants stand in a square, facing inward. Each side of the square should have about (ten per group of forty) the same number of people. Those on one side comprise a team. The leader stands in the middle facing one side of the square (one team). Those on the four teams should note their position in relation to the leader and teammates. (Ex.: A person may be fourth from the end, between Jan and Bob, and in the line on the leader’s right.)
Once the teams have identified their positions, the game begins. The leader spins, then stops, facing a direction other than where he or she started. Once stopped, the leader/spinner calls out, “Quick Lineup.” Immediately all four teams rush to realign themselves in the position relative to the leader from which they started. When a team is in order and in the right position, its members join hands, raise them, and shout, “Quick Lineup.” The first team to get in place is the winner; the game continues as the spinner moves again.
Playing Tips.
Warn players to be careful. With many people rushing across the same ground, collisions can occur! Allow teams to develop different strategies as they play.
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Joe Hicks is manager for FUGE Camps.